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Suggestions / Re: Could have this game different from or more than Godzilla: Daikaiju Battle Royal?
« on: November 07, 2015, 09:34:21 pm »Yes.Well, since I saw BOA was actually taking reference on Godzilla: Daikaiju Battle Royal, I tried this game a bit.1. That would be cool, but it would probably result in each sprite sheet costing more. $30 is already pretty expensive.
And the conclusion was that G:DBR was quite boring....
Here's my thought about G:DBR after playing a little bit (yes, just a little bit. It's possible I miss some points...):
1. The movesets are too simple, especially the melee attacks. There are only basic punch and kick for the melee.
2. After hitting the monster by whatever any attacks, the animation of hitting is too simple. There are also no sound effects for the Kaiju to show he feels painful when being hit...
3. No knockdown... Even when the opponent is hit by much stronger attacks... How could that be possible... That's not scientific...
4. No intro and too simple outro...
So here's my suggestions:
1. Add more movesets. At least when pressing punch or kick button with direction button together, there will be a different move.
2. Make some animation when the monster gets hit, e.g. monster's head faces on opposite direction when hit to show he feels pain.
3. Add the painful showing sfx when the Kaiju is hit.
4. Add knockdown.
5. Add intro and outro, e.g. roar in the beginning then have a narrator of "ready, fight". The outro can be the winner roars.
Other suggestions:
1. Add grappling, charging?
2. Round 1, round 2?
2. That is exactly our plan for the reaction animations.
3. Depends on who is making the sound effects.
4. That would be a great thing to add for the gameplay. The only way I would know how to program that though is to have some attacks knock down the opponent, and others don't.
5. That sounds like a cool idea.
6. Maybe. I'm not sure how grappling would work. Charging is a possibility however.
7. I was thinking that you could set there to be 1 or 2 rounds (I think anything more than 2 rounds would just be obsolete), so people wouldn't be forced to play the same battle twice. I honestly prefer only 1 round, because I don't see the point of fighting the same opponent again after you just defeated them, but adding a round 2 option would satisfy most gamers, so it will be added.
Thank you for answering that!! BTW, does that mean the SFX designer is still not decided?
OK...
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