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Messages - sunnyleung

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1
Well, since I saw BOA was actually taking reference on Godzilla: Daikaiju Battle Royal, I tried this game a bit.
And the conclusion was that G:DBR was quite boring....
Here's my thought about G:DBR after playing a little bit (yes, just a little bit. It's possible I miss some points...):
1. The movesets are too simple, especially the melee attacks. There are only basic punch and kick for the melee.
2. After hitting the monster by whatever any attacks, the animation of hitting is too simple. There are also no sound effects for the Kaiju to show he feels painful when being hit...
3. No knockdown... Even when the opponent is hit by much stronger attacks... How could that be possible... That's not scientific...
4. No intro and too simple outro...

So here's my suggestions:
1. Add more movesets. At least when pressing punch or kick button with direction button together, there will be a different move.
2. Make some animation when the monster gets hit, e.g. monster's head faces on opposite direction when hit to show he feels pain.
3. Add the painful showing sfx when the Kaiju is hit.
4. Add knockdown.
5. Add intro and outro, e.g. roar in the beginning then have a narrator of "ready, fight". The outro can be the winner roars.

Other suggestions:
1. Add grappling, charging?
2. Round 1, round 2?
1. That would be cool, but it would probably result in each sprite sheet costing more. $30 is already pretty expensive.
2. That is exactly our plan for the reaction animations.
3. Depends on who is making the sound effects.
4. That would be a great thing to add for the gameplay. The only way I would know how to program that though is to have some attacks knock down the opponent, and others don't.
5. That sounds like a cool idea.
6. Maybe. I'm not sure how grappling would work. Charging is a possibility however.
7. I was thinking that you could set there to be 1 or 2 rounds (I think anything more than 2 rounds would just be obsolete), so people wouldn't be forced to play the same battle twice. I honestly prefer only 1 round, because I don't see the point of fighting the same opponent again after you just defeated them, but adding a round 2 option would satisfy most gamers, so it will be added.

Thank you for answering that!! BTW, does that mean the SFX designer is still not decided?
Yes.

OK...

2
Well, since I saw BOA was actually taking reference on Godzilla: Daikaiju Battle Royal, I tried this game a bit.
And the conclusion was that G:DBR was quite boring....
Here's my thought about G:DBR after playing a little bit (yes, just a little bit. It's possible I miss some points...):
1. The movesets are too simple, especially the melee attacks. There are only basic punch and kick for the melee.
2. After hitting the monster by whatever any attacks, the animation of hitting is too simple. There are also no sound effects for the Kaiju to show he feels painful when being hit...
3. No knockdown... Even when the opponent is hit by much stronger attacks... How could that be possible... That's not scientific...
4. No intro and too simple outro...

So here's my suggestions:
1. Add more movesets. At least when pressing punch or kick button with direction button together, there will be a different move.
2. Make some animation when the monster gets hit, e.g. monster's head faces on opposite direction when hit to show he feels pain.
3. Add the painful showing sfx when the Kaiju is hit.
4. Add knockdown.
5. Add intro and outro, e.g. roar in the beginning then have a narrator of "ready, fight". The outro can be the winner roars.

Other suggestions:
1. Add grappling, charging?
2. Round 1, round 2?
1. That would be cool, but it would probably result in each sprite sheet costing more. $30 is already pretty expensive.
2. That is exactly our plan for the reaction animations.
3. Depends on who is making the sound effects.
4. That would be a great thing to add for the gameplay. The only way I would know how to program that though is to have some attacks knock down the opponent, and others don't.
5. That sounds like a cool idea.
6. Maybe. I'm not sure how grappling would work. Charging is a possibility however.
7. I was thinking that you could set there to be 1 or 2 rounds (I think anything more than 2 rounds would just be obsolete), so people wouldn't be forced to play the same battle twice. I honestly prefer only 1 round, because I don't see the point of fighting the same opponent again after you just defeated them, but adding a round 2 option would satisfy most gamers, so it will be added.

Thank you for answering that!! BTW, does that mean the SFX designer is still not decided?

3
Other Games / Re: CARD GAMES
« on: November 06, 2015, 09:05:54 am »
I am playing a card game called Legends of the Three Kingdoms. It is a Chinese card game and it is based on the Chinese history of the Three Kingdoms Era. It is quite a fun game actually.

4
Introductions & FAQ / Re: Questions for G&G-Fan
« on: November 06, 2015, 07:16:20 am »
They become DTM by registering on this forum. Its that simple. All they have to do is register :).

That means every member here is a DTM? OK...

5
Introductions & FAQ / Re: Questions for G&G-Fan
« on: November 06, 2015, 06:43:38 am »
1. Would it be possible if this game would have a mode for more than two people to play in the future?
2. I would like to advertise this game to my Chinese forum fans but may I ask could they become DTM? As I know, at this time being, DTM only comes from members from CKC forum...
1. Maybe.
2. Of course! Anyone is eligible to become a DTM :)!

Thank you for answering!! But I want to ask what is the process for them to become a DTM? By PM you in this forum?

6
Introductions & FAQ / Re: Questions for G&G-Fan
« on: November 06, 2015, 05:36:16 am »
1. Would it be possible if this game would have a mode for more than two people to play in the future?
2. I would like to advertise this game to my Chinese forum fans but may I ask could they become DTM? As I know, at this time being, DTM only comes from members from CKC forum...

7
Funny you should say all of this. If you look at Bubbles sprite sheet you can see that he has all of these things:
1. Different set of moves
2. Hit animation
3. Not sure about that but I'm sure it can be implemented
4. Bubbles has a KO sprite where his dome breaks and he flops around
5. Not sure what will be done with that but Bubbles has his own roar so that got to count for something. Narrator I'm not too sure about though

I see... Ok, that should be awesome!!

8
Zoiak Neo

Zoiak Neo is an upgrade version of Zoiaksaulo, which combines the original Kaiju, Zoiaksaulo with the sorcerer, Zoiak. There is a dramatically increase in his physical prowess, power and also weight. Zoiak Neo has a very powerful melee weapon, known as “Chaos” Shaping Sorcery. This technique gives him the ability to shape “Chaos” (the “thing” that produces his body) and use it to attack to bring serious destruction to his foes. His Diyu Beam and Diyu Spread are created from Diyu ray which is an energy that only exists in Diyu and can destroy any matter into void.
Link: http://brinkofarmageddonageofthe.createaforum.com/original-monster-submissions/zoiak-neo-the-return-of-the-demon/

Please vote Zoiak Neo for BOA!!!

9
Well, since I saw BOA was actually taking reference on Godzilla: Daikaiju Battle Royal, I tried this game a bit.
And the conclusion was that G:DBR was quite boring....
Here's my thought about G:DBR after playing a little bit (yes, just a little bit. It's possible I miss some points...):
1. The movesets are too simple, especially the melee attacks. There are only basic punch and kick for the melee.
2. After hitting the monster by whatever any attacks, the animation of hitting is too simple. There are also no sound effects for the Kaiju to show he feels painful when being hit...
3. No knockdown... Even when the opponent is hit by much stronger attacks... How could that be possible... That's not scientific...
4. No intro and too simple outro...

So here's my suggestions:
1. Add more movesets. At least when pressing punch or kick button with direction button together, there will be a different move.
2. Make some animation when the monster gets hit, e.g. monster's head faces on opposite direction when hit to show he feels pain.
3. Add the painful showing sfx when the Kaiju is hit.
4. Add knockdown.
5. Add intro and outro, e.g. roar in the beginning then have a narrator of "ready, fight". The outro can be the winner roars.

Other suggestions:
1. Add grappling, charging?
2. Round 1, round 2?

10
Introductions & FAQ / Re: Introduce Your Self
« on: October 30, 2015, 09:07:35 am »
I am Sunny Leung from Sunstone Games forum!!

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