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News & Updates / Re: Matt Dennion Monster Vote Winners!
« on: April 09, 2017, 01:08:11 am »
Exactly who I voted for!
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I'd rather not kill this completely. It really would add a goal to the game, but first I believe we should finish the basic fighting, then step back and ask "what could make playability go up?"I'm only reluctant to support this idea for BOA because of the reality of the situation: we have one guy building the game itself and he's 13 years old. If we want to make something like this happen, we'll need more help, and that means more money, how much of which I have no idea. But what I do know is, assuming Shezura still gets sprited with both of her forms, I have two more sprites to pay for plus stages plus a soundtrack for each stage. I'm going to have to draw the line there and say that I doubt I'd be able to help with paying an extra coder XD
This is ripped straight out of another thread (although heavily expanded on) but felt it needed on of its own. Honestly I wish some sort of randomness will be included....Let me start by saying that I would LOVE to see a game like this. Thing is--and I'm no developer so I could be wrong--it sounds like this would take a whole heck of a lot more work and a bigger team to accomplish. Right now, all we have working on the game is G&G, and while what he's accomplished so far has been very impressive, he's still one young, inexperienced guy. He'd probably need help paying extra hands to code the game, and as it is we still have stages and sprites that need to be paid for.
maybe even make it a take over different parts of countries design where you fight different kaiju in different regions.
At the same time the cpu's are fighting amongst themselves making it so you never know who will control a territory or how much territory they have (they could be very powerful because of this and you may have to train a bit to take the land back or to attack with multiple kaiju which i will go into detail about more below) in an attempt to claim the entire country as your territory (allowing you to chose where you want fights to take place in your territory which could work to your advantage (its hard for Anguiras to get through a city of buildings after all whereas a ranged kaiju could crush). It would allow players to strategies as well as fight that way and would be a different experience each time. Another added piece of experience/tactics could be that if you attack one territory you have no way to defend your original territory unless you have recruited some other monster.
Which brings me to another concept. Team building. Try and take control of other territories and maybe at some point a new kaiju can pop up in your territory or one nearby that you can choose to face in an attempt to either defend that area from being taken or where you can try and convince the kaiju to join you instead of defeating you via some special move. Now as you take more and more territory it can get harder to defend, the trick to this would be having different recruited kaiju defending certain areas (they could be comp controlled or work like a multi fight where after you finish your attack with the main kaiju you play with the other kaiju in his defense battle right after. Maybe even have certain monsters have advantages in different terrain. A ground burrowing kaiju could have the advantage in deserts,plains and mountains, A ranged kaiju could have the advantage in cities, A flying kaiju can literally fight other sky monsters in the air getting the advantage, a space kaiju could be more nimble/effective in space levels, a mech kaiju could be better in bases since it can get repairs, a hero giant (think Ultraman) could have the advantage in city melee's, a sea monster could have advantages in sea levels or coast levels. However to add more randomness I would make it so kaiju of an allignment different from yours can attempt to rebel sometimes occasionally (whereas you have to choose to teach them their place or eliminate them this time).
I believe this lone concept could make your game entirely unique and replayable. I suggested this to Simon back in the day and he liked it but he said with 3d it would be too hard to set up....however your game is 2d!
As for size, I don't really know how to respond to that.
I like Ghaspar's range attack. Its a very creative idea for a kaiju like Ghaspar!Appreciated! But in all honesty, I probably need to update his profile because there's no way the stingray barb projectile attack would work in BOA, with the need for a simplified moveset. Maybe in CKC, if he ever gets in!

I yeah this crazy thing is here!! I'm gonna vote for it