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Messages - GlaciusTS

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Merchandise / Re: BOA Trading Card Game Discussion
« on: January 07, 2016, 04:11:47 am »
I'd say "Non-Matter" instead of energy, but it's not entirely familiar. Non-Matter means Light, Radiation, Sounds, Fire, Plasma, etc.

What about Organic, Chemical, Mystical and Non-Matter?

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Merchandise / Re: BOA Trading Card Game Discussion
« on: January 06, 2016, 04:53:11 pm »
Better to think "Less Specific". What I was thinking is that the cost is represented by how consumption is channeled, while the individual cards would be what is being consumed.

Kaiju that favor Physical attacks would require a cost of "Physical type consumables", basically food and water, so those cards would be labelled with foods and water. Chemical covers Kaiju and mechs that run on fossil fuels and other chemicals and direct it to poisonous attacks or running some sort of engine, and would consume cards marked as Poison, Oil, Gasoline, Etc. Mystical would be focused on magic type kaiju, and consume Potions, Sacrifices/Rituals, and Knowledge. Lastly, "ENERGY" means a Kaiju or Mech consumes matter that either gives off energy or consumes something non of the periodic table and expels it in Energy based attacks, such as Plasma, Nuclear Blasts, lasers, etc.

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Merchandise / Re: BOA Trading Card Game Discussion
« on: January 06, 2016, 06:29:34 am »
There could be a 5th energy type, but I'd balk at adding a 6th.  Remember we have to have  cards for each energy type(and hopefully several arts for each type also.

I'd go for something more generic. Like Physical/Mystical/Chemical/Energy. Alternatively, you could go with more of a "Gwent" system, dividing cards by range.

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Suggestions / Re: App version?
« on: January 06, 2016, 01:16:11 am »
Most common inputs used in mobile games: Tap/Hold/Swipe/Hold+Swipe/Hold+Tap system. Tapping does a simple quick attack, optionally multiple taps can create a combo. Holding could roar after a given time and double holding can block. Swipe performs more character specific moves depending on the direction you swipe and hold+swipe performs specials. Hold+Tap is a generic heavy attack that doesn't combo as well and moves slower. Just a thought to factor into gameplay if you intend to do a mobile port. You have to consider possible inputs.

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