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Messages - Kyotita

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Suggestions / Re: Kyo's suggestion
« on: January 09, 2016, 12:31:08 am »
I'm not going to push G&G out of his comfort zone... ever.  It's not cool.  I will explain to him how he can use the same logic that keeps track of stats to keep track of the current "owners" of territories and how it could be an inanimate map with a pic of kaiju on them :D  I have done coding... Heck I program robots and PLCs for a living.  He just needs an integer for each territory, and each number of the integer represents the current resident.  if the integer is 0, then no one is on it, 1 then draculoid, 2 then bob the giant donut kaiju, etc... Right at the point where a kaiju gets the KO animation, just have the winner get his particular number placed on that territory.  Not too shabby, eh?  Heck to make it so that you AND the opponent can control more than one territory, just have 2 integers for each territory; one for the owner, and one for the resident.  that way u can travel the map, and still own territories you've subdued.  So much can be achieved with so little data manipulation :D

This decision still definitely resides in the hands of our noble game-creator G&G.  I will support any decision he makes.

Knew there had to be folks out there who could figure out the basics of the code! I hope G&G replies to the thread but I agree not to push it, will hold off on more posts here till G&G gets a chance to look over.And you are right we should probably wait on combat updates...but sadly I doubt many more attacks will be established due to the costs of the sprite sheets and only having one dude doing them.

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Suggestions / Re: Kyo's suggestion
« on: January 06, 2016, 03:08:16 pm »
isn't he planning a kickstarter/indiegogo though? It should be simple enough to hire one or two guys temp to figure out how a 2d system like this could work. Lots of folks work on mugen which this game looks similarly based who could likely help. Some folks from the rpgmaker community could probably help as well since they are constantly coming up with new code systems for that game.

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Suggestions / Re: Kyo's suggestion
« on: January 06, 2016, 03:00:32 pm »
I just was thinking and now that I think about it, the game could even continue after you beat it if you want. Maybe newly acquired kaiju (or the occasional army super weapon) with a poweup (based on player lvl) could pop up in a game where you have already taken over! It could add another layer to the game (defense based new game plus basically)

All these options I believe could help you overcome the limited moveset price is contributing to while still keeping it all fresh.

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Suggestions / Kyo's suggestion
« on: January 06, 2016, 02:47:11 pm »
This is ripped straight out of another thread (although heavily expanded on) but felt it needed on of its own. Honestly I wish some sort of randomness will be included....

maybe even make it a take over different parts of countries design where you fight different kaiju in different regions.
At the same time the cpu's are fighting amongst themselves making it so you never know who will control a territory or how much territory they have (they could be very powerful because of this and you may have to train a bit to take the land back or to attack with multiple kaiju which i will go into detail about more below) in an attempt to claim the entire country as your territory (allowing you to chose where you want fights to take place in your territory which could work to your advantage (its hard for Anguiras to get through a city of buildings after all whereas a ranged kaiju could crush). It would allow players to strategies as well as fight that way and would be a different experience each time. Another added piece of experience/tactics could be that if you attack one territory you have no way to defend your original territory unless you have recruited some other monster.

Which brings me to another concept. Team building. Try and take control of other territories and maybe at some point a new kaiju can pop up in your territory or one nearby that you can choose to face in an attempt to either defend that area from being taken or where you can try and convince the kaiju to join you instead of defeating you via some special move. Now as you take more and more territory it can get harder to defend, the trick to this would be having different recruited kaiju defending certain areas (they could be comp controlled or work like a multi fight where after you finish your attack with the main kaiju you play with the other kaiju in his defense battle right after. Maybe even have certain monsters have advantages in different terrain. A ground burrowing kaiju could have the advantage in deserts,plains and mountains, A ranged kaiju could have the advantage in cities, A flying kaiju can literally fight other sky monsters in the air getting the advantage, a space kaiju could be more nimble/effective in space levels, a mech kaiju could be better in bases since it can get repairs, a hero giant (think Ultraman) could have the advantage in city melee's, a sea monster could have advantages in sea levels or coast levels. However to add more randomness I would make it so kaiju of an allignment different from yours can attempt to rebel sometimes occasionally (whereas you have to choose to teach them their place or eliminate them this time).


I believe this lone concept could make your game entirely unique and replayable. I suggested this to Simon back in the day and he liked it but he said with 3d it would be too hard to set up....however your game is 2d!

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News & Updates / Re: Arena Roster Vote winners!
« on: January 06, 2016, 02:18:20 pm »
Surely you have seena kaiju film before! EVERY kaiju can survive in space magically!! Its like an unwritten kaiju rule  :D

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