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Suggestions / Re: Kyo's suggestion
« on: January 09, 2016, 12:31:08 am »I'm not going to push G&G out of his comfort zone... ever. It's not cool. I will explain to him how he can use the same logic that keeps track of stats to keep track of the current "owners" of territories and how it could be an inanimate map with a pic of kaiju on themI have done coding... Heck I program robots and PLCs for a living. He just needs an integer for each territory, and each number of the integer represents the current resident. if the integer is 0, then no one is on it, 1 then draculoid, 2 then bob the giant donut kaiju, etc... Right at the point where a kaiju gets the KO animation, just have the winner get his particular number placed on that territory. Not too shabby, eh? Heck to make it so that you AND the opponent can control more than one territory, just have 2 integers for each territory; one for the owner, and one for the resident. that way u can travel the map, and still own territories you've subdued. So much can be achieved with so little data manipulation
This decision still definitely resides in the hands of our noble game-creator G&G. I will support any decision he makes.
Knew there had to be folks out there who could figure out the basics of the code! I hope G&G replies to the thread but I agree not to push it, will hold off on more posts here till G&G gets a chance to look over.And you are right we should probably wait on combat updates...but sadly I doubt many more attacks will be established due to the costs of the sprite sheets and only having one dude doing them.
I have done coding... Heck I program robots and PLCs for a living. He just needs an integer for each territory, and each number of the integer represents the current resident. if the integer is 0, then no one is on it, 1 then draculoid, 2 then bob the giant donut kaiju, etc... Right at the point where a kaiju gets the KO animation, just have the winner get his particular number placed on that territory. Not too shabby, eh? Heck to make it so that you AND the opponent can control more than one territory, just have 2 integers for each territory; one for the owner, and one for the resident. that way u can travel the map, and still own territories you've subdued. So much can be achieved with so little data manipulation