Author Topic: How to make this game NOT boring  (Read 312 times)

Asura

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Re: How to make this game NOT boring
« Reply #15 on: October 21, 2015, 06:54:17 am »
I'm not exactly familiar with whether this has already been suggested and/or vetoed in the past, but one idea I think would encourage replayability is giving the game a single-player arcade/story mode with character-specific endings that would encourage people who are 100% completionists to play it over and over. What that arcade/story mode would be is a question for another thread, but all fighting games I've seen have at the very least a rudimentary plot to explain why the characters are fighting.

Also, while I've heard it referred to as a cheap gimmick that outlived its popularity a decade ago, one thing I've noticed is that multiple endings (whether through selectable choices or karma meters) ramp up a game's replayability. It certainly kept me playing Godzilla: Unleashed and Spider-Man: Web of Shadows for a long time. To give a fighting game example, when Skullgirls came out it was originally planned for each character to have a Good ending and a Bad ending (or in the case of some a Bad ending and a Worse ending), but that feature was scrapped to the disappointment of a lot of fans.

godzillaman123

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Re: How to make this game NOT boring
« Reply #16 on: January 11, 2016, 08:17:35 pm »
Well to make it better is to have a stage effects in the game example if you are playing as reptiliandon sorry if I miss spell it  vs draculiod in a volcano stage surrounded by lava if the kaiju  gets pushed into the lava it take damaged in their hp but if one of the kaiju gets a fall into the volcano then it would mean that the kaiju lost or killed so what do you guys think do you think is a very awesome idea or pretty good just to note we should all add special effects in some stages in regular and dlc.

G&G-Fan

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Re: How to make this game NOT boring
« Reply #17 on: January 27, 2016, 04:12:34 pm »
I think that now, since we have a better idea of our limitations, I can think of better ways to make the game better:

-Having a lot of characters isn't really how to make a game better. What we should do instead is make sure is character is really fun to play as. Since now there will be more attacks on each sprite sheet, we will be able make each character more fun to play as.
-Adding a lot of extra content would probably also make the game last longer, but we do need to have good gameplay as the top priority.
-Like I said before, adding new, free content often will also help the game, as it will keep people hyped for new characters, arenas, and game modes.

Shashi

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Re: How to make this game NOT boring
« Reply #18 on: February 02, 2016, 05:12:11 am »
I'm not exactly familiar with whether this has already been suggested and/or vetoed in the past, but one idea I think would encourage replayability is giving the game a single-player arcade/story mode with character-specific endings that would encourage people who are 100% completionists to play it over and over. What that arcade/story mode would be is a question for another thread, but all fighting games I've seen have at the very least a rudimentary plot to explain why the characters are fighting.

Also, while I've heard it referred to as a cheap gimmick that outlived its popularity a decade ago, one thing I've noticed is that multiple endings (whether through selectable choices or karma meters) ramp up a game's replayability. It certainly kept me playing Godzilla: Unleashed and Spider-Man: Web of Shadows for a long time. To give a fighting game example, when Skullgirls came out it was originally planned for each character to have a Good ending and a Bad ending (or in the case of some a Bad ending and a Worse ending), but that feature was scrapped to the disappointment of a lot of fans.

This is something I agree with, and had expected will be in the game once it's ready. ;D

I think that now, since we have a better idea of our limitations, I can think of better ways to make the game better:

-Having a lot of characters isn't really how to make a game better. What we should do instead is make sure is character is really fun to play as. Since now there will be more attacks on each sprite sheet, we will be able make each character more fun to play as.
-Adding a lot of extra content would probably also make the game last longer, but we do need to have good gameplay as the top priority.
-Like I said before, adding new, free content often will also help the game, as it will keep people hyped for new characters, arenas, and game modes.

Yes, good gameplay is the #1 priority, in addition to character-specific endings and multiple endings, plus the increase in the number of attacks available to each character/monster. 8)