Spread out card game idea:
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You pick one kaiju to become for this battle. -This is the good part of the ckc card game
Stats for kaiju are:---
Belly: how much damage it can take before you lose.
Grit: how much health you regain each turn in the Churn phase.
Tough: how much damage is immediately subtracted from attacks on this kaiju.
Brute: how much additional damage is dealt when attacking.
*Each kaiju card can have cool additional abilities also
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Game starts with 5 cards from your deck(minimum 40 cards)
-The board is just 2 territories with a straight line between them.
-To use attacks, you must have enough energy to play them. They have a learning cost of additional energy that is spent one time to put the attack into play in your territory, and the use cost, which is spent every time you use that attack
-Energy is drawn from various cards in your deck. It is recommended that you have 1/3 of your deck be energy. There are 4 different kinds of energy. Nuclear, Toxic, Oil, and Spiritual. You consume an energy item by turning it sideways on the board. It can be refilled once each turn.
-Other cards in your deck can be Ally Assist, with a limit of 2 per deck, and Reflex. Ally Assist gets you a powerful attack from the ally shown in the card, but only once, then it is dumped. Reflex cards allows you to react to your opponent's attack with a chance to cancel the attack and force the opponent to dump it.
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Turns are taken one player at a time and consist of phases called:---
-Churn: Regain Belly equal to your Grit, but not beyond your starting amount. Refill all your energy items.
-Plot: Draw 1 card, and play up to 1 energy card from your hand onto your territory. Optionally put into play any attacks you have the energy to learn and use in the same turn(you can't learn it without using it that turn also)
-Rumble: either A} Dump 2 cards from your hand, and consume any amount of the energy from your energy items to unleash your weapon attack which for every 2 energy (and then subtracting Tough)removes 1 Belly OR B} Consume energy from your energy items in order to use an attack, calculate damage adding Brute and subtracting the enemy's Tough, and remove Belly, then if you have enough energy, you may consume more energy to use another different attack and use the same math process to remove more Belly.
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Each phase must be declared so that no one misses anything. If you forget to Plot, then it's your own fault when you declare Rumble(though friendly opponents might remind you and allow you a step back)
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A coin flip is used to determine who gets the first turn. Energy may not be played on the first turn of the player who goes first.
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The game ends when all Belly is removed from a player, no matter what phase it is.
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If a player runs out of cards in his deck, that player loses Belly equal to the amount of Energy items in that player's territory at the end of his/her Plot phase.
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