Brink of Armageddon: Age of the Kaiju Community Forums

Brink of Armageddon: Age of the Kaiju Discussion => Merchandise => Topic started by: Gfan14 on December 19, 2015, 01:56:17 pm

Title: Official Hand of Armageddon Discussion (BOA Trading Card Game)
Post by: Gfan14 on December 19, 2015, 01:56:17 pm
Well guys, the title says it all! What are your thoughts, feelings, & ideas for the TCG of BOA?
Do you think we should have one? How do you think it should be?

I personally have a few wishes for this game:

- Lets make it a 100% less complicated than CKC.

- Lets make every kaiju unique in its own way that people can understand.

- Only the official kaiju can have their very own cards, but the ones that haven't won any of the OMS votes at all can be runner-ups or even have a vote where they can join the cards!

- Finally, I think that the kaiju can have life points, hit points, field effects (or some other kind of ability), etc. (Almost like Pokemon, but lets not make it too similar to that).
Title: Re: BOA Trading Card Game Discussion
Post by: SWEGM on December 20, 2015, 04:16:17 am
The thing about a card game, aside from the fact that it will only cost even more money that could be going toward the game itself, is that it would be VERY hard to  create, even if it were intended to be fairly simple. I know Ogretusk has expressed interest in the card game to the point he's already created a whole set of rules, so if this is something we're going to take seriously, I'd say put him in charge of it--complicated or not.

I'm still of the mind that we should wait until we actually have a game before we even begin to think about any of this. I'm pretty sure the majority of people who buy the CKC cards are people from the forums, and you can expect that to be the same case here. Our group being as small as it is, combined with the fact that some of us don't even have the means of paying for our own sprites, is not going to result in even remotely successful sales, as far as I can see.

One more thing to add: we don't have that many monsters compared to CKC. If we only made official kaiju and runners up eligible, we wouldn't have nearly enough monsters to make a decent trading card game. Heck, I'm not even sure if we'd have enough if we used every monster that's already been submitted here.
Title: Re: BOA Trading Card Game Discussion
Post by: Shashi on December 20, 2015, 07:14:48 am
The thing about a card game, aside from the fact that it will only cost even more money that could be going toward the game itself, is that it would be VERY hard to  create, even if it were intended to be fairly simple. I know Ogretusk has expressed interest in the card game to the point he's already created a whole set of rules, so if this is something we're going to take seriously, I'd say put him in charge of it--complicated or not.

I'm still of the mind that we should wait until we actually have a game before we even begin to think about any of this. I'm pretty sure the majority of people who buy the CKC cards are people from the forums, and you can expect that to be the same case here. Our group being as small as it is, combined with the fact that some of us don't even have the means of paying for our own sprites, is not going to result in even remotely successful sales, as far as I can see.

One more thing to add: we don't have that many monsters compared to CKC. If we only made official kaiju and runners up eligible, we wouldn't have nearly enough monsters to make a decent trading card game. Heck, I'm not even sure if we'd have enough if we used every monster that's already been submitted here.

I agree with what SWEGM has in mind. Let's just focus on making the game for now. If we do move forward with making a card game, let OgreTusk be in charge.
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on December 20, 2015, 11:43:19 am
I agree with the both of you guys.
I think that as soon as the game is done, then we can get to this topic.
Title: Re: BOA Trading Card Game Discussion
Post by: G&G-Fan on December 21, 2015, 11:56:12 am
The thing about a card game, aside from the fact that it will only cost even more money that could be going toward the game itself, is that it would be VERY hard to  create, even if it were intended to be fairly simple. I know Ogretusk has expressed interest in the card game to the point he's already created a whole set of rules, so if this is something we're going to take seriously, I'd say put him in charge of it--complicated or not.

I'm still of the mind that we should wait until we actually have a game before we even begin to think about any of this. I'm pretty sure the majority of people who buy the CKC cards are people from the forums, and you can expect that to be the same case here. Our group being as small as it is, combined with the fact that some of us don't even have the means of paying for our own sprites, is not going to result in even remotely successful sales, as far as I can see.

One more thing to add: we don't have that many monsters compared to CKC. If we only made official kaiju and runners up eligible, we wouldn't have nearly enough monsters to make a decent trading card game. Heck, I'm not even sure if we'd have enough if we used every monster that's already been submitted here.
I think that once the demo is completed, we can start working on the TGC. I'll put up a thread where people can submit combat art (for the attack cards), and Gfan14 has also shown interest in doing the art for the monster cards. Once the demo is complete, I will mostly take a break from game development for a couple of weeks or a month (game development gets exhausting after a while), so I can then focus on trading cards and comics. Sound like a plan?
Title: Re: BOA Trading Card Game Discussion
Post by: G&G-Fan on December 21, 2015, 12:11:24 pm
http://brinkofarmageddonageofthe.createaforum.com/general-8/boa-trading-card-game-art-submissions/
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on December 21, 2015, 12:36:05 pm
The thing about a card game, aside from the fact that it will only cost even more money that could be going toward the game itself, is that it would be VERY hard to  create, even if it were intended to be fairly simple. I know Ogretusk has expressed interest in the card game to the point he's already created a whole set of rules, so if this is something we're going to take seriously, I'd say put him in charge of it--complicated or not.

I'm still of the mind that we should wait until we actually have a game before we even begin to think about any of this. I'm pretty sure the majority of people who buy the CKC cards are people from the forums, and you can expect that to be the same case here. Our group being as small as it is, combined with the fact that some of us don't even have the means of paying for our own sprites, is not going to result in even remotely successful sales, as far as I can see.

One more thing to add: we don't have that many monsters compared to CKC. If we only made official kaiju and runners up eligible, we wouldn't have nearly enough monsters to make a decent trading card game. Heck, I'm not even sure if we'd have enough if we used every monster that's already been submitted here.
I think that once the demo is completed, we can start working on the TGC. I'll put up a thread where people can submit combat art (for the attack cards), and Gfan14 has also shown interest in doing the art for the monster cards. Once the demo is complete, I will mostly take a break from game development for a couple of weeks or a month (game development gets exhausting after a while), so I can then focus on trading cards and comics. Sound like a plan?
Sounds like a pretty good plan! But how about when we need to actually put it into production? How will that work out?
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on December 28, 2015, 08:17:19 pm
I wouldn't mind being the head behind the card game :D  The arts should have to be color, and of pretty good or better quality.  If you would like, I could post my idea for game rules here, and get comments on improvements.  It never hurts to get the ideas flowing very early on this sort of thing so we don't miss anything.  Heck, after we cover these basics, I'll playtest with a friend of mine who would totally be willing to help me figure it out(the creator of jagdhund).
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on December 28, 2015, 10:26:31 pm
Go ahead & post the rules bro!
I doubt that my ideas for the game will even work out, but I can personally try to do the art (or even use Woody's art for the monster cards)
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 01, 2016, 12:53:36 pm
Spread out card game idea:
-------------------------------------------------------------------------------------------------------------------
You pick one kaiju to become for this battle.  -This is the good part of the ckc card game
Stats for kaiju are:---
Belly: how much damage it can take before you lose.
Grit: how much health you regain each turn in the Churn phase.
Tough: how much damage is immediately subtracted from attacks on this kaiju.
Brute: how much additional damage is dealt when attacking.
*Each kaiju card can have cool additional abilities also
---------------------------------------------------------------------------------------------------------------------
Game starts with 5 cards from your deck(minimum 40 cards)
-The board is just 2 territories with a straight line between them.
-To use attacks, you must have enough energy to play them.  They have a learning cost of additional energy that is spent one time to put the attack into play in your territory, and the use cost, which is spent every time you use that attack
-Energy is drawn from various cards in your deck.  It is recommended that you have 1/3 of your deck be energy.  There are 4 different kinds of energy.  Nuclear, Toxic, Oil, and Spiritual.  You consume an energy item by turning it sideways on the board.   It can be refilled once each turn.
-Other cards in your deck can be Ally Assist, with a limit of 2 per deck, and Reflex.  Ally Assist gets you a powerful attack from the ally shown in the card, but only once, then it is dumped.  Reflex cards allows you to react to your opponent's attack with a chance to cancel the attack and force the opponent to dump it.
-------------------------------------------------------------------------------------------------------------------------
Turns are taken one player at a time and consist of phases called:---
-Churn: Regain Belly equal to your Grit, but not beyond your starting amount.  Refill all your energy items. 
-Plot: Draw 1 card, and play up to 1 energy card from your hand onto your territory.  Optionally put into play any attacks you have the energy to learn and use in the same turn(you can't learn it without using it that turn also)
-Rumble: either A} Dump 2 cards from your hand, and consume any amount of the energy from your energy items to unleash your weapon attack which for every 2 energy (and then subtracting Tough)removes 1 Belly OR B} Consume energy from your energy items in order to use an attack, calculate damage adding Brute and subtracting the enemy's Tough, and remove Belly, then if you have enough energy, you may consume more energy to use another different attack and use the same math process to remove more Belly.
------------------------------------------------------------------------------------------------------------------------
Each phase must be declared so that no one misses anything.  If you forget to Plot, then it's your own fault when you declare Rumble(though friendly opponents might remind you and allow you a step back)
--------------------------------------------------------------------------------------------------------------------------
A coin flip is used to determine who gets the first turn.  Energy may not be played on the first turn of the player who goes first.
-------------------------------------------------------------------------------------------------------------------------
The game ends when all Belly is removed from a player, no matter what phase it is.
-------------------------------------------------------------------------------------------------------------------------
If a player runs out of cards in his deck, that player loses Belly equal to the amount of Energy items in that player's territory at the end of his/her Plot phase.
--------------------------------------------------------------------------------------------------------------------------
Title: Re: BOA Trading Card Game Discussion
Post by: SWEGM on January 01, 2016, 03:11:26 pm
^^^This is exactly why Ogretusk should be in charge of anything TCG related. That's as simple a set of rules you'll get and still have a decent game.

That said, I still think you're getting way ahead of yourself G&G. It's going to take money to print all of these, and I honestly don't believe it'll be money you'll make back because I haven't seen any interest in a card game aside from a handful of people. Based on the success you've currently had getting people to purchase things from the store, I hope you're not expecting these to sell well. I'm just being honest. The main thing everyone is here for is the game, and the more side projects you try to get them involved in, the more likely that they could end up losing interest in BOA altogether. I get that you have big plans for BOA, but things like this take a lot of time and money if you want them to be successful. I probably sound like a broken record at this point, but I reiterate all of these things because they're important.
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 01, 2016, 10:32:29 pm
^^^This is exactly why Ogretusk should be in charge of anything TCG related. That's as simple a set of rules you'll get and still have a decent game.

That said, I still think you're getting way ahead of yourself G&G. It's going to take money to print all of these, and I honestly don't believe it'll be money you'll make back because I haven't seen any interest in a card game aside from a handful of people. Based on the success you've currently had getting people to purchase things from the store, I hope you're not expecting these to sell well. I'm just being honest. The main thing everyone is here for is the game, and the more side projects you try to get them involved in, the more likely that they could end up losing interest in BOA altogether. I get that you have big plans for BOA, but things like this take a lot of time and money if you want them to be successful. I probably sound like a broken record at this point, but I reiterate all of these things because they're important.

First off, thanks :D  I played quite a few tcgs and I have a feel for what makes em fun. 
Secondly, I don't think we're rushing forward with this.  It's more of a back-burner project that G&G has plans for after the release and probable success of his flash game :D 
Finally, Any suggestions on what is missing?   Suggestions for good abilities(vague general things that could be expanded upon to be applied to particular characters according to their ... um... character?  lol
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on January 05, 2016, 06:04:15 pm
@Ogre Tusk, amazing set of rules man!
I have a question though-

What happens if a kaiju doesn't have nuclear, spiritual, oil, or toxic energy? As in, what if it doesn't even fit the kaiju? How about "neutral" or even "Alien"?
Neutral should probably be given to the kaiju that don't really have an energy or if they don't resemble any of those other energy elements; same for Alien, but it should be given to "Space/Alien" kaiju (like Martian Marauder).
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 05, 2016, 07:15:18 pm
There could be a 5th energy type, but I'd balk at adding a 6th.  Remember we have to have  cards for each energy type(and hopefully several arts for each type also.
Title: Re: BOA Trading Card Game Discussion
Post by: dashgalaxy on January 06, 2016, 06:02:55 am
Your rules sound simple but by the time you flesh the game out, I guarantee it'll be basically as complicated as CKC's card game.

The first iteration of the card game should have been perfect: one deck of combat cards with unique effects based on kaiju affinities and attributes, and an ever-growing number of kaiju to use with the game. Buy a starter pack and get all the demo kaiju along with the combat cards needed to play the game, and then later on release expansion cards, too.
Title: Re: BOA Trading Card Game Discussion
Post by: GlaciusTS on January 06, 2016, 06:29:34 am
There could be a 5th energy type, but I'd balk at adding a 6th.  Remember we have to have  cards for each energy type(and hopefully several arts for each type also.

I'd go for something more generic. Like Physical/Mystical/Chemical/Energy. Alternatively, you could go with more of a "Gwent" system, dividing cards by range.
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 06, 2016, 06:53:42 am
Have you played any collectible card games?  This game isn't built on the same principles as the ckc card game at all.  There aren't as many "types" which keeps things from getting stupid, and there are many less things happening in one "round" of the game.  AND there isn't a ROUND and a TURN both applied in my game causing everything to get jumbled.  It's all about having strategy without too much complication.  Chess is a simple game, and also ridiculously hard to be the master of.  That's what we have to go for.

@GlaciusTS-If I have my choice in the matter, there will be no range, and the types are still very open for discussion.  I like your 4 suggestions except for Physical and Energy.  Physical because what does art look like for that, and Energy because they're all supposed to be energy.  Mystical replaces spiritual very nicely and sounds better.  Chemical is a good more general replacement for toxic.  Physical I think might just be replaced with Food?  Energy we could go Electric for the easy out, or maybe something more specific if you can think of a better word.  These are the most important building blocks of the game, so I'm fine with taking our time working out the best ones.
Title: Re: BOA Trading Card Game Discussion
Post by: GlaciusTS on January 06, 2016, 04:53:11 pm
Better to think "Less Specific". What I was thinking is that the cost is represented by how consumption is channeled, while the individual cards would be what is being consumed.

Kaiju that favor Physical attacks would require a cost of "Physical type consumables", basically food and water, so those cards would be labelled with foods and water. Chemical covers Kaiju and mechs that run on fossil fuels and other chemicals and direct it to poisonous attacks or running some sort of engine, and would consume cards marked as Poison, Oil, Gasoline, Etc. Mystical would be focused on magic type kaiju, and consume Potions, Sacrifices/Rituals, and Knowledge. Lastly, "ENERGY" means a Kaiju or Mech consumes matter that either gives off energy or consumes something non of the periodic table and expels it in Energy based attacks, such as Plasma, Nuclear Blasts, lasers, etc.
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 06, 2016, 07:46:34 pm
I didn't ask for better words in order for you to stand firm and argue lol.  I'm mentioning the ones that just don't work in my head, which means they won't work in other heads as well.  That's why I'm asking the group for the ones in my list that don't work in your heads as well.  Getting "ugly baby syndrome" doesn't help us move forward. We all have to be able to let go of some things and try to achieve an equal general state of semi-acceptance :D

How about Organic instead of Physical, because Physical is just TOO nonspecific since everything is physics?
Chemical is great.
Mystical is also great.
Energy is already a term in the card game, and it's incredibly generic.  It's gotta be renamed, or replaced.  I'm considering having Chemical cover Energy because all batteries are chemical, which means all that I'd have to cover still is Radiation. 
Lastly, there would be the weirdo creatures that don't eat any of that, but subsist off of stone or dirt.  They could have a type like Mineral.

I suggest we go with Organic, Chemical, Mystical, Radiation, and Mineral.
This is not at all final.  Now I need someone to mention a kaiju that this doesn't work with.  Please note that if a kaiju just generates its own power without eating or anything, I'll immediately call it internal radiation and go with that :D
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on January 06, 2016, 09:46:10 pm
Food & water sounds like a health bar (or HP/Health Points)
Title: Re: BOA Trading Card Game Discussion
Post by: GlaciusTS on January 07, 2016, 04:11:47 am
I'd say "Non-Matter" instead of energy, but it's not entirely familiar. Non-Matter means Light, Radiation, Sounds, Fire, Plasma, etc.

What about Organic, Chemical, Mystical and Non-Matter?
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 08, 2016, 03:16:43 am
Non-Matter... maybe Radiant?  It's sound, light, heat, and radiation in one shot that people might not hate.
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 15, 2016, 04:40:53 pm
Without any rebuttal, Ill go organic,  chemical, mystical, radiant and mineral, and therefore move on to how kaiju cards could look and simultaneously how kaiju are limited in which attacks they can use by their innate types.
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on January 17, 2016, 08:33:24 pm
I've created some cards!  I made 2 example kaiju(Gurral and Jagdhund, neither of which will be in the final game) and so far have made 24 Attack cards. 
Also, to make the game's cards more interchangeable among kaiju, I have instated the rule that kaiju can spend all of their energy during their turn, with a required minimum of 5, to gain an additional energy type for the rest of the game.  This allows fun mid-game swings.  Along those same lines, I've created a type of attack that requires ANY type of energy to use.  This allows for them to be used in any Attack deck.

I'm still looking for comments and suggestions on what things people would like in the game(though I'm still just as picky about what actually gets in.) 

I'm still looking for fun effects in the cards, fun names for Attacks, and it'd be cool to have people suggest what unique abilities their kaiju would have in the card game.

I will playtest once I've created 50 Attack cards, with 8 of each of the 5 energy types and 10 of the untyped attacks with my bud SeekerPsycho to figure out where the imbalances are and what is needed yet for rules, then I'll release those cards for anyone who wants to print out and playtest them themselves.  They'll be mainly text at this point, because we are still doing the very VERY basics of making a card game.
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on January 19, 2016, 04:45:07 pm
I've created some cards!  I made 2 example kaiju(Gurral and Jagdhund, neither of which will be in the final game) and so far have made 24 Attack cards. 
Also, to make the game's cards more interchangeable among kaiju, I have instated the rule that kaiju can spend all of their energy during their turn, with a required minimum of 5, to gain an additional energy type for the rest of the game.  This allows fun mid-game swings.  Along those same lines, I've created a type of attack that requires ANY type of energy to use.  This allows for them to be used in any Attack deck.

I'm still looking for comments and suggestions on what things people would like in the game(though I'm still just as picky about what actually gets in.) 

I'm still looking for fun effects in the cards, fun names for Attacks, and it'd be cool to have people suggest what unique abilities their kaiju would have in the card game.

I will playtest once I've created 50 Attack cards, with 8 of each of the 5 energy types and 10 of the untyped attacks with my bud SeekerPsycho to figure out where the imbalances are and what is needed yet for rules, then I'll release those cards for anyone who wants to print out and playtest them themselves.  They'll be mainly text at this point, because we are still doing the very VERY basics of making a card game.
Dude, great work! I guess I should also get onto that as well ::)
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on February 10, 2016, 01:12:43 am
Newest set of Rules, along with the first completely untested set of cards:

Spread out card game idea:
-------------------------------------------------------------------------------------------------------------------
You pick one kaiju to become for this battle.  -This is the good part of the ckc card game
Stats for kaiju are:---
Belly: how much damage it can take before you lose.   average Belly will be 33.
Grit: how much health you regain each turn in the Churn phase.  average Grit will be 1, with a rare 2 and crazy 3.
Tough: how much damage is immediately subtracted from attacks on this kaiju.   average Tough will be 0 with rare 1 and crazy 2 or -1.
Brute: how much additional damage is dealt when attacking.   average Brute will be 0 with rare 1 and crazy 2 or -1.
*Each kaiju card can have cool additional attacks or abilities.
Each kaiju will have listed Energy types of organic, chemical, mystical, radiant, mineral, or any combination of the 5.
---------------------------------------------------------------------------------------------------------------------
Game starts with 5 cards from your deck(minimum 40 cards)[no more than 3 of each card in your deck]
-The board is just 2 territories with a straight line between them.
-To use attacks, you must have enough energy to play them.  They have a learning cost of additional energy that is spent one time to put the attack into play in your territory, and the use cost, which is spent every time you use that attack
-Energy is drawn from various cards in your deck.  It is recommended that you have 1/3 of your deck be energy.  There are 4 different kinds of energy.  Organic, Chemical, Mystical, Radiant, and Mineral.  You consume an energy item by turning it sideways on the board.   It can be refilled once each turn.
-Other cards in your deck can be Ally Assist, with a limit of 2 per deck, and Reflex.  Ally Assist gets you a powerful attack from the ally shown in the card, but only once, then it is dumped.  Reflex cards allows you to react to your opponent's attack with a chance to cancel the attack and force the opponent to dump it.
-------------------------------------------------------------------------------------------------------------------------
Turns are taken one player at a time and consist of phases called:---
-Churn: Regain Belly equal to your Grit.  Refill all your energy items. 
-Plot: Draw 1 card, and play up to 1 energy card from your hand onto your territory.  Optionally put into play any attacks you have the energy to learn and use in the same turn(you can't learn it without using it that turn also)
-Rumble: Only one of the following-
A} Dump 2 cards from your hand, and consume any amount of the energy from your energy items to unleash your Weapon Attack which for every 2 energy (and then subtracting Tough)removes 1 Belly.  Note that every kaiju unless specifically written has an energy attack.  Some are specifically written because they have a special ability in that attack.
B} Consume energy from your energy items in order to use an attack, calculate damage adding Brute and subtracting the enemy's Tough, and remove Belly, then if you have enough energy, you may consume more energy to use another different Attack and use the same math process to remove more Belly.  Each Attack can be used once per turn.
------------------------------------------------------------------------------------------------------------------------
Each phase must be declared so that no one misses anything.  If you forget to Plot, then it's your own fault when you declare Rumble(though friendly opponents might remind you and allow you a step back)
--------------------------------------------------------------------------------------------------------------------------
A coin flip is used to determine who gets the first turn.  Energy may not be played on the first turn of the player who goes first.
-------------------------------------------------------------------------------------------------------------------------
The game ends when all Belly is removed from a player, no matter what phase it is.
-------------------------------------------------------------------------------------------------------------------------
If a player runs out of cards in his deck, that player loses Belly equal to the amount of Energy items in that player's territory at the end of his/her Plot phase.
--------------------------------------------------------------------------------------------------------------------------

A kaiju's types determine which attack cards he can use.  A kaiju without mystic energy type can't use mystic attack cards.  For the cost of all energy for a turn(with a minimum of 5, and no using attacks first) that kaiju can gain 1 energy type for the rest of the game.

A kaiju's belly cannot be raised above its maximum except by cards that specifically say so.
__________________________________________________________________________________________________________________________
EXAMPLE KAIJU

Gurral, the Smasher
Belly:     40
Grit:      0
Tough:     1
Brute:     2
Energy Types: Organic
Cannot gain additional energy types.
Weapon: Ultimate Ram-Must use all energy, with a minimum of 6.  Remove 1 Tough from your opponent for the rest of the game.

Jagdhund, the Relentless
Belly:     35
Grit:      2
Tough:     1
Brute:     0
Energy Types: Radiant
Weapon: Tractor Claw-Minimum 4 energy.  Can use Attacks afterwards in the same Rumble phase with 1 additional Brute.  Attacks cannot be  dodged this turn.

____________________________________________________________________________________________________________________________
EXAMPLE ATTACKS

                                                   -----BASIC-----

Thump
L=*
A=*
D

Pound
L=*
A=**
DD

Crush
L=*****
A=**
DDD

Avoid
L=**
A=****
Reflex
Prevent all damage from a Foe's Attack.  Flip a coin to see if Foe's Attack is Dumped.  Flip a coin to see if this is Dumped.

Feint
L=*
A=*
Foe Dumps a learned Reflex of their choice, Dump this.

Wallop
L=*****
A=***
DDDD

Spinning Throw
L=*****
A=****
DDDD
Foe can Dump a Reflex card from their hand to prevent all damage from this.

Flatten
L=***
A=****
DDD
Foe Dumps a card from their hand.  If they cannot, Foe loses 2 belly.

Clutch
L=*
A=**
Foe must Consume ** during their next Rumble, or they cannot use Attacks.  If Foe Consumes ****, Dump this.

Overwhelm
L=*****
A=*******
DDDDDDDD
You cannot use this if you have Attacked already this Rumble.  End the Rumble.

                                             ----ORGANIC----

Pulverize
L=OOO
A=OOOOO
DDDDD

Desperate Charge
L=OOO
A=OOO
DDDDD
Dump this.

Chow
L=O
A=O
Dump two active Organic Energy, gain 5 Belly.

Momentum Throw
L=OOOO
A=OO
Reflex
Flip a coin to see if Foe's Attack Damage is prevented.  If it is not, Dump this.

Grow
L=OOO
A=O
Gain 1 Belly.  This can go above the normal maximum.

Adapt
L=O
A=O
Reflex
Gain 1 Tough until the end of the Rumble.

Adrenaline
L=OO
A=OOOO
Gain 1 Brute until the end of the Rumble.


Fury
L=OOO
A=OOOOOO
Reflex
Dump an active Organic Energy. If you use a Weapon next round, Remove 5 belly from your Foe in addition to any Damage.

                                                   ----CHEMICAL----

Dissolve
L=CC
A=CCC
D
Remove 1 Tough from Foe for the rest of the game.  Foe may Consume ** to prevent this.

Blind
L=CCC
A=CC
D
Remove 1 Brute from Foe until your next Churn.  This cannot put Brute below -1.

Sticky Goo
L=CCCC
A=CCCCC
DD
Reflex
The Foe can only use one more Attack this turn.

Poisonous Spray
L=**
A=C
D
The foe loses 1 Belly at the end of his next Churn.

Absorb
L=CC
A=CC
Dump one of your Foe's Energy.  Gain 1 Belly.  Dump this.

Unstable Reaction
L=*
A=CCCCC
DDDDDDD
Reflex
Dump this.

Balanced Composition
L=CCC
A=CCC
Prevent all damage from Foe's next Attack.

Gaseous Expulsion
L=CCCCC
A=***
Remove 1 Brute and 1 Tough from your Foe until your next Churn.  This cannot put Brute or Tough below -1.

                                                        ---MYSTICAL---

Instill Awe
L=MMMMM
A=MMM
Force a Foe to Dump one attack you were hit by last turn from the game.  Dump this Attack.

Dredge Memory
L=MMM
A=MMM
Return the top Attack of your Dump pile to your hand.  Dump this Attack once it has been used twice.

Mind Crush
L=MMM
A=MMMMM
Comes with 3 Forget counters.  Put 1 Forget counters on a Foe's Attack to prevent them from using it.  On your Churn, remove all Forget counters on Foe's Attacks.  When all Forget counters are gone, Dump this.

Uplift
L=MMMM
A=MMM
You gain 1 Tough and 1 Brute until your next Churn.  You cannot lose Tough or Brute until your next Churn.

Subjugate
L=MMMM
A=M
You gain 1 Belly and your Foe loses 1 Belly.

Sparkling Mist
L=M
A=**
D
Foe must Consume an additional * to use each Attack during their next Rumble.

Reduce
L=MMMM
A=MMMM
Foe loses 3 Belly.

Deplete
L=MMM
A=MMMMM
Foe skips their next Churn.  Dump this.
                                                             ---RADIANT---

Char
L=RR
A=RRR
DDD
Foe cannot regain Belly during next his/her next Churn.

Magnetize
L=RRRR
A=RRRR
The Foe can only use 3 Attacks until your next Churn.

Recharge
L=RRRR
A=R
Refill 2 Energy sources.

Sonic Blast
L=R
A=RRRR
DDD

Overtax
L=RRRR
A=RRRR
DDDD
You may use your Weapon attack this Rumble.  Dump this.

Incidental Gain
L=RRRRR
A=*
Weapon Reflex
Gain 1 Belly. 

Static Release
L=R
A=R
Reflex
DD

Overload
L=RRRRRRR
A=RRRRRRR
DDDDDDDDDD
Skip your next Churn.

                                                     ---MINERAL---

Barricade
L=mm
A=mm
D
Reflex
Prevent up to 3 damage from Foe's Attack.  If any damage from the Attack is not prevented, this Attack deals no damage.

Jagged Projectiles
L=mmmm
A=mmm
DDD

Pit Trap
L=mmm
A=mm
Prevent all damage from Foe's next Attack, and that Foe loses 2 Belly during that Attack.

Reflective Shield
L=mmm
A=mmm
Reflex
Prevent up to 4 Attack damage  OR   Reflect all damage from Foe's Weapon and Dump this.

Mineral Deposit
L=mmm
A=mmm
Gain 1 Tough until your next Churn.

Rough Edge
L=mm
A=m
D
Deals no damage until you lose Belly from Foe's Attack.  Cannot be reused until you lose Belly from Foe's Attack.  Damage stacks with other used Rough Edge before calculating against Tough.

Amalgamation
L=m
A=mmm
Return Tough to original value.  If it was already at original or above, gain 1 tough.

Avalanche
L=mmmm
A=mmmmmm
DDDDDD
Title: Re: BOA Trading Card Game Discussion
Post by: G&G-Fan on February 10, 2016, 04:02:26 pm
I've created some cards!  I made 2 example kaiju(Gurral and Jagdhund, neither of which will be in the final game) and so far have made 24 Attack cards. 
Also, to make the game's cards more interchangeable among kaiju, I have instated the rule that kaiju can spend all of their energy during their turn, with a required minimum of 5, to gain an additional energy type for the rest of the game.  This allows fun mid-game swings.  Along those same lines, I've created a type of attack that requires ANY type of energy to use.  This allows for them to be used in any Attack deck.

I'm still looking for comments and suggestions on what things people would like in the game(though I'm still just as picky about what actually gets in.) 

I'm still looking for fun effects in the cards, fun names for Attacks, and it'd be cool to have people suggest what unique abilities their kaiju would have in the card game.

I will playtest once I've created 50 Attack cards, with 8 of each of the 5 energy types and 10 of the untyped attacks with my bud SeekerPsycho to figure out where the imbalances are and what is needed yet for rules, then I'll release those cards for anyone who wants to print out and playtest them themselves.  They'll be mainly text at this point, because we are still doing the very VERY basics of making a card game.
Awesome :)! Would it be possible to see the cards?
Newest set of Rules, along with the first completely untested set of cards:

Spread out card game idea:
-------------------------------------------------------------------------------------------------------------------
You pick one kaiju to become for this battle.  -This is the good part of the ckc card game
Stats for kaiju are:---
Belly: how much damage it can take before you lose.   average Belly will be 33.
Grit: how much health you regain each turn in the Churn phase.  average Grit will be 1, with a rare 2 and crazy 3.
Tough: how much damage is immediately subtracted from attacks on this kaiju.   average Tough will be 0 with rare 1 and crazy 2 or -1.
Brute: how much additional damage is dealt when attacking.   average Brute will be 0 with rare 1 and crazy 2 or -1.
*Each kaiju card can have cool additional attacks or abilities.
Each kaiju will have listed Energy types of organic, chemical, mystical, radiant, mineral, or any combination of the 5.
---------------------------------------------------------------------------------------------------------------------
Game starts with 5 cards from your deck(minimum 40 cards)[no more than 3 of each card in your deck]
-The board is just 2 territories with a straight line between them.
-To use attacks, you must have enough energy to play them.  They have a learning cost of additional energy that is spent one time to put the attack into play in your territory, and the use cost, which is spent every time you use that attack
-Energy is drawn from various cards in your deck.  It is recommended that you have 1/3 of your deck be energy.  There are 4 different kinds of energy.  Organic, Chemical, Mystical, Radiant, and Mineral.  You consume an energy item by turning it sideways on the board.   It can be refilled once each turn.
-Other cards in your deck can be Ally Assist, with a limit of 2 per deck, and Reflex.  Ally Assist gets you a powerful attack from the ally shown in the card, but only once, then it is dumped.  Reflex cards allows you to react to your opponent's attack with a chance to cancel the attack and force the opponent to dump it.
-------------------------------------------------------------------------------------------------------------------------
Turns are taken one player at a time and consist of phases called:---
-Churn: Regain Belly equal to your Grit.  Refill all your energy items. 
-Plot: Draw 1 card, and play up to 1 energy card from your hand onto your territory.  Optionally put into play any attacks you have the energy to learn and use in the same turn(you can't learn it without using it that turn also)
-Rumble: Only one of the following-
A} Dump 2 cards from your hand, and consume any amount of the energy from your energy items to unleash your Weapon Attack which for every 2 energy (and then subtracting Tough)removes 1 Belly.  Note that every kaiju unless specifically written has an energy attack.  Some are specifically written because they have a special ability in that attack.
B} Consume energy from your energy items in order to use an attack, calculate damage adding Brute and subtracting the enemy's Tough, and remove Belly, then if you have enough energy, you may consume more energy to use another different Attack and use the same math process to remove more Belly.  Each Attack can be used once per turn.
------------------------------------------------------------------------------------------------------------------------
Each phase must be declared so that no one misses anything.  If you forget to Plot, then it's your own fault when you declare Rumble(though friendly opponents might remind you and allow you a step back)
--------------------------------------------------------------------------------------------------------------------------
A coin flip is used to determine who gets the first turn.  Energy may not be played on the first turn of the player who goes first.
-------------------------------------------------------------------------------------------------------------------------
The game ends when all Belly is removed from a player, no matter what phase it is.
-------------------------------------------------------------------------------------------------------------------------
If a player runs out of cards in his deck, that player loses Belly equal to the amount of Energy items in that player's territory at the end of his/her Plot phase.
--------------------------------------------------------------------------------------------------------------------------

A kaiju's types determine which attack cards he can use.  A kaiju without mystic energy type can't use mystic attack cards.  For the cost of all energy for a turn(with a minimum of 5, and no using attacks first) that kaiju can gain 1 energy type for the rest of the game.

A kaiju's belly cannot be raised above its maximum except by cards that specifically say so.
__________________________________________________________________________________________________________________________
EXAMPLE KAIJU

Gurral, the Smasher
Belly:     40
Grit:      0
Tough:     1
Brute:     2
Energy Types: Organic
Cannot gain additional energy types.
Weapon: Ultimate Ram-Must use all energy, with a minimum of 6.  Remove 1 Tough from your opponent for the rest of the game.

Jagdhund, the Relentless
Belly:     35
Grit:      2
Tough:     1
Brute:     0
Energy Types: Radiant
Weapon: Tractor Claw-Minimum 4 energy.  Can use Attacks afterwards in the same Rumble phase with 1 additional Brute.  Attacks cannot be  dodged this turn.

____________________________________________________________________________________________________________________________
EXAMPLE ATTACKS

                                                   -----BASIC-----

Thump
L=*
A=*
D

Pound
L=*
A=**
DD

Crush
L=*****
A=**
DDD

Avoid
L=**
A=****
Reflex
Prevent all damage from a Foe's Attack.  Flip a coin to see if Foe's Attack is Dumped.  Flip a coin to see if this is Dumped.

Feint
L=*
A=*
Foe Dumps a learned Reflex of their choice, Dump this.

Wallop
L=*****
A=***
DDDD

Spinning Throw
L=*****
A=****
DDDD
Foe can Dump a Reflex card from their hand to prevent all damage from this.

Flatten
L=***
A=****
DDD
Foe Dumps a card from their hand.  If they cannot, Foe loses 2 belly.

Clutch
L=*
A=**
Foe must Consume ** during their next Rumble, or they cannot use Attacks.  If Foe Consumes ****, Dump this.

Overwhelm
L=*****
A=*******
DDDDDDDD
You cannot use this if you have Attacked already this Rumble.  End the Rumble.

                                             ----ORGANIC----

Pulverize
L=OOO
A=OOOOO
DDDDD

Desperate Charge
L=OOO
A=OOO
DDDDD
Dump this.

Chow
L=O
A=O
Dump two active Organic Energy, gain 5 Belly.

Momentum Throw
L=OOOO
A=OO
Reflex
Flip a coin to see if Foe's Attack Damage is prevented.  If it is not, Dump this.

Grow
L=OOO
A=O
Gain 1 Belly.  This can go above the normal maximum.

Adapt
L=O
A=O
Reflex
Gain 1 Tough until the end of the Rumble.

Adrenaline
L=OO
A=OOOO
Gain 1 Brute until the end of the Rumble.


Fury
L=OOO
A=OOOOOO
Reflex
Dump an active Organic Energy. If you use a Weapon next round, Remove 5 belly from your Foe in addition to any Damage.

                                                   ----CHEMICAL----

Dissolve
L=CC
A=CCC
D
Remove 1 Tough from Foe for the rest of the game.  Foe may Consume ** to prevent this.

Blind
L=CCC
A=CC
D
Remove 1 Brute from Foe until your next Churn.  This cannot put Brute below -1.

Sticky Goo
L=CCCC
A=CCCCC
DD
Reflex
The Foe can only use one more Attack this turn.

Poisonous Spray
L=**
A=C
D
The foe loses 1 Belly at the end of his next Churn.

Absorb
L=CC
A=CC
Dump one of your Foe's Energy.  Gain 1 Belly.  Dump this.

Unstable Reaction
L=*
A=CCCCC
DDDDDDD
Reflex
Dump this.

Balanced Composition
L=CCC
A=CCC
Prevent all damage from Foe's next Attack.

Gaseous Expulsion
L=CCCCC
A=***
Remove 1 Brute and 1 Tough from your Foe until your next Churn.  This cannot put Brute or Tough below -1.

                                                        ---MYSTICAL---

Instill Awe
L=MMMMM
A=MMM
Force a Foe to Dump one attack you were hit by last turn from the game.  Dump this Attack.

Dredge Memory
L=MMM
A=MMM
Return the top Attack of your Dump pile to your hand.  Dump this Attack once it has been used twice.

Mind Crush
L=MMM
A=MMMMM
Comes with 3 Forget counters.  Put 1 Forget counters on a Foe's Attack to prevent them from using it.  On your Churn, remove all Forget counters on Foe's Attacks.  When all Forget counters are gone, Dump this.

Uplift
L=MMMM
A=MMM
You gain 1 Tough and 1 Brute until your next Churn.  You cannot lose Tough or Brute until your next Churn.

Subjugate
L=MMMM
A=M
You gain 1 Belly and your Foe loses 1 Belly.

Sparkling Mist
L=M
A=**
D
Foe must Consume an additional * to use each Attack during their next Rumble.

Reduce
L=MMMM
A=MMMM
Foe loses 3 Belly.

Deplete
L=MMM
A=MMMMM
Foe skips their next Churn.  Dump this.
                                                             ---RADIANT---

Char
L=RR
A=RRR
DDD
Foe cannot regain Belly during next his/her next Churn.

Magnetize
L=RRRR
A=RRRR
The Foe can only use 3 Attacks until your next Churn.

Recharge
L=RRRR
A=R
Refill 2 Energy sources.

Sonic Blast
L=R
A=RRRR
DDD

Overtax
L=RRRR
A=RRRR
DDDD
You may use your Weapon attack this Rumble.  Dump this.

Incidental Gain
L=RRRRR
A=*
Weapon Reflex
Gain 1 Belly. 

Static Release
L=R
A=R
Reflex
DD

Overload
L=RRRRRRR
A=RRRRRRR
DDDDDDDDDD
Skip your next Churn.

                                                     ---MINERAL---

Barricade
L=mm
A=mm
D
Reflex
Prevent up to 3 damage from Foe's Attack.  If any damage from the Attack is not prevented, this Attack deals no damage.

Jagged Projectiles
L=mmmm
A=mmm
DDD

Pit Trap
L=mmm
A=mm
Prevent all damage from Foe's next Attack, and that Foe loses 2 Belly during that Attack.

Reflective Shield
L=mmm
A=mmm
Reflex
Prevent up to 4 Attack damage  OR   Reflect all damage from Foe's Weapon and Dump this.

Mineral Deposit
L=mmm
A=mmm
Gain 1 Tough until your next Churn.

Rough Edge
L=mm
A=m
D
Deals no damage until you lose Belly from Foe's Attack.  Cannot be reused until you lose Belly from Foe's Attack.  Damage stacks with other used Rough Edge before calculating against Tough.

Amalgamation
L=m
A=mmm
Return Tough to original value.  If it was already at original or above, gain 1 tough.

Avalanche
L=mmmm
A=mmmmmm
DDDDDD
I love this idea :)!
Title: Re: BOA Trading Card Game Discussion
Post by: Gfan14 on February 10, 2016, 07:56:19 pm
@Ogretusk, I have to admit, you made some GREAT rules!
I'm gonna need to try to make some prototype cards and art some time as well!
Title: Re: BOA Trading Card Game Discussion
Post by: OgreTusk on February 11, 2016, 10:57:03 pm
@Ogretusk, I have to admit, you made some GREAT rules!
I'm gonna need to try to make some prototype cards and art some time as well!

Try to follow the themes I set out with the other cards :D  Each energy type can do almost anything, but has specialty in certain areas that it can do better :D
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on March 12, 2016, 11:05:42 pm
Just to keep you guys up to date, I've got an artist for the cards, and he's great, so you'll be impressed.  Once the attacks are done, I'll start looking for kaiju to go in, but for now, we do the base :D
Title: Re: Official BOA Trading Card Game Discussion
Post by: Gfan14 on April 01, 2016, 07:20:35 pm
Just to keep you guys up to date, I've got an artist for the cards, and he's great, so you'll be impressed.  Once the attacks are done, I'll start looking for kaiju to go in, but for now, we do the base :D
Oh wow! Do you have any samples of his art pieces or anything to see how his art is?
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on April 05, 2016, 01:23:59 am
Well, he's completed art on the common cards, and on the organic cards.  We have 4 more groups to go!  I'll share one sample with you guys, but I want the big reveal to be just that :D
(http://i39.photobucket.com/albums/e176/jehubuddaka/Clutch.jpg)
Title: Re: Official BOA Trading Card Game Discussion
Post by: Gfan14 on April 05, 2016, 04:43:32 pm
Well, he's completed art on the common cards, and on the organic cards.  We have 4 more groups to go!  I'll share one sample with you guys, but I want the big reveal to be just that :D
(http://i39.photobucket.com/albums/e176/jehubuddaka/Clutch.jpg)
Ooooo! I love it! Is that one of the cards or a sample?
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on April 05, 2016, 08:35:29 pm
It's the art for one of the cards, not the whole card.  It's called Clutch.  It makes the enemy's attacks more difficult.
Title: Re: Official BOA Trading Card Game Discussion
Post by: Gfan14 on April 06, 2016, 07:57:26 pm
It's the art for one of the cards, not the whole card.  It's called Clutch.  It makes the enemy's attacks more difficult.
Sweet! :D
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on April 17, 2016, 07:21:52 pm
Update: Hoping to finish the art for all cards except monsters in the next 2 weeks. 

Notice: I've decided that starter kaiju that are actually the ones in the arts will be available with release for a very short time, then I'll get others made as generics for the remainder of the card game's existence(or til a season 2). 
I'll be putting up a spot to email me to get your own custom kaiju card after about a month of the card game being out.  This will let you work with me until we decide on some powers, then I have my artist do a rendition of your kaiju in the official card, and I get it to you.

With all that in mind, Please note that this will NOT be coming out soon.  It will require playtesting like crazy to make sure there are no god-combos, no ez-wins, and no one type that's just dominant over the rest.
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on May 04, 2016, 06:58:57 pm
PS: at some point or another, Gurral will be a card.  I got permission from Simon to throw him in as long as I don't use MF's art.
Title: Re: Official BOA Trading Card Game Discussion
Post by: Gfan14 on May 05, 2016, 06:05:44 pm
PS: at some point or another, Gurral will be a card.  I got permission from Simon to throw him in as long as I don't use MF's art.
That sounds lovely! Maybe he can be in a "Legendary" edition pack or something
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on May 09, 2016, 08:40:34 pm
Mystical and Radiant are printed, and are mid-playtesting :D  They had some OP and super-weaks, and we've balanced them to be more fun.  The 2 games we played this weekend were great :D

There is a new rule for weapon attacks.  Consume any number of energy sources, draw that many cards, and pick one.  Dump all of them, and deal damage to the foe equal to the use cost of that picked card. - It gets you out of sticky situations by letting you deal some damage, and it can be quite brutal, but not OP.  I think it'll be final :D  It's still an either or for Weapon attacks and using Attack cards. 
Title: Re: Official BOA Trading Card Game Discussion
Post by: OgreTusk on June 07, 2016, 08:53:47 pm
  All energy types are printed, played, and it's been pretty fun.  Still balancing the kaiju stats so that we don't have any OP guys.  I think Radiant is the only one that is still sticking out as a bit too OP at 1 grit, 1 tough, 1 brute, and 25 belly.  I think I'll have to pull the grit or the brute to make it even.

The energy cards are printed as well, though I'm considering making a few special ones.  There are 3 unique looking energy sources for each energy type.  I'll share one soon.  Things are to the point where we've played 2 sets of games of mixed energy using the "add an energy type" clause, and it works fine, and isn't OP or UP.  I think the base rules are now solidifying.  I'm going to start looking for loopholes and ways to break the game :D  Wish me luck!